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- ****The S&J wad collection V1.2****
-
- *****************************************************************************
- This wad collection was made by two Oregon State University doom 2 fanaticks.
- It is not an attempt to show off wad making mastery, for we are just beginners
- and these are our first creations. We were just trying to make good
- deathmatch levels with the intent being fun.
-
- We thank the maker of waded, our creation program, and the maker of pimp.wad
- for some ideas we borrowed.
-
- Level descriptions:
-
- Map 1: This is done by the S in our S&J team, his modified and entertaining
- version of the first level. This was his first experiment with Doom level
- making, so take it easy on him if you don't like it. We feel this is the
- best size doom level for deathmatch fun, for it features frequent encounters
- that some of the doom2 later levels dont offer. this theme is in our wads.
-
- Map 2: The first original done by S in the S&J team, it features a plasma
- soulsphere combo that he loves so much. Notice that same combo in map one.
- this level focuses on a simple but balanced lay out. The level is just
- plain interesting enough to be played without getting bored.
-
- Map 3: The J in S&J's team did this one. There isnt too much to say.
- It features rooms that have loops or double exits out of. Just a quick
- level to play on deathmatch a couple of times.
-
- Map 4: J again, this one features a loop around a main center area. Lots
- of weapons, dont use rockets on the chase, they dont get the job done.
-
- Map 5: This one is also the J. Ever get sick of rematerializing, blasted,
- (*repeat*) many times. well this one ALMOST gets rid of that dillema.
-
- We dont remember that sheet of features so:
- Doom2 levels 1-5, new designs, and nothing much else. We are currently
- working on sounds, music, and graphics, so we can eventually create a dorm wad
- complete with actual dorm graphics.
- Maps 1 and 2: single, co-oper, dmatch
- Maps 3,4, and 5: dmatch only, and timed if you want to see other levels.
- (no exits)
-
- we almost forgot to thank those wonderful doom2 creator people at id software
- for such a lasting game.
-
- comments and criticisms:
- wardje@ucs.orst.edu
-
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